![]() ![]() ![]() Mae is introduced to Germ's mother and Gramma, having an awkward conversation with Gramma regarding her personally.Īfterwards, Mae joins Germ outside on the trampoline. Germ states his uncles are visiting, explaining the numerous cars outside, and that he invited Mae over for "Adults Night" as his sisters are out at church. Nearby the house in the woods is a well that connects to the Coal Mine.ĭuring the final hangout with Germ, he takes Mae to his house. ![]() The house is located somewhere in the woods, surrounded by trees. Behind the house, a gas tank and stacks of firewood are seen, while a trampoline is place behind the back patio. A tire can be seen tied to a tree in the front of the house, said to be used by Germ's sisters and cousins. The outside of the house features several cars, with a small canopy used as a garage. The ground floor is known to consist of a small kitchen serving as the entrance and a living room. The house is two-stories tall, the second floor being unseen. Its first and only appearance is seen during the final hangout with Germ, where he brings Mae Borowski to visit his house and family. It is also stated that Germ's uncles frequently visit. Night in the Woods is one of RPS's favourite games of the year, earning a spot on the advent calendar.The Warton Household is located in the woods outside of Possum Springs and is home to Germ Warfare, his mother, his father, Gramma, and his sisters. The Weird Autumn update is live and free now for all versions of the game, including Steam, GOG and Humble. Yes, it's the feature so many have been clamouring for: You can replay all the musical minigames, just in case you wanted to hear Die Anywhere Else again, if you've not had your fill of fan-made vocal covers, that is. Players on the Steam forums are already reporting a few extra dialogue options here and there, plus Mae's room now comes equipped with her old bass, so she can reminisce musically when chilling out at home. So yes, this probably means more opportunities to raise hell with Gregg, and should lend it all a little more replay value if you want to see all the scenes. A lot of Night In The Woods' interactivity came from hanging out with your estranged friends, getting into trouble and embarking on petty acts of rebellion and vandalism because there's nothing better to do in the gods-forsaken town of Possum Springs. On the subject of crimes, there's more of them to do. Now, they're part of the story, if you don't mind having despondent troublemaker Mae take a break from her crime-spree to sit down for a town history lesson every now and then. The biggest addition to the Weird Autumn edition of Night of The Woods is the full integration of Lost Constellation and Longest Night, two shorter promotional games that were released for free over the course of NITW's long development cycle, each offering a unique, if brief spin on the setting. I've also seen almost everything the game has to offer, thanks to friends streaming it several times over, and now I might have to tune in again to see what's fresh, thanks to the game getting it's very own director's cut version, extended and expanded to coincide with its console launch. While I absolutely love so much about it, from the characters to the art to the music and beyond, it's not particularly my sort of game - I'm more of a hands-on, solve problems kinda guy. Depressed animal economic collapse adventure Night In The Woods exists in a strange place in my consciousness. ![]()
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